Debian-facile

Bienvenue sur Debian-Facile, site d'aide pour les nouveaux utilisateurs de Debian.

Vous n'êtes pas identifié(e).

#1 18-05-2010 20:06:17

n3os
Modérateur
Lieu : /Debian/Home/neos
Distrib. : Sid
Noyau : 2.6.35
(G)UI : e17
Inscription : 14-07-2007

Bench graphique

Salut, j'ai vu qu'il y avait quelques gamers, y a un petit bench sympa et vraiment beau
je trouve, j'en ai fait un tuto --> Unigine Heaven

Si ça vous dit, on peut comparer les scores, vous donnez le noyau et pilote graphique que vous utilisez et on utilise tous le même fichier, que vous pouvez télécharger ici
vous mettez ce fichier ds le répertoire Unigine_Heaven, et vous le lancer comme indiqué ds le tuto.

./x64_fullscreen_1280x1024.sh

Résultat pour moi:

Noyau 2.6.34
Pilote Nvidia : 195.36.24-1

Score :

Time:    259.69
Frames:    12397
FPS:    47.7378
Min FPS:    25.7029
Max FPS:    95.3015
Scores:    1202.51

Voilà

Hors ligne

#2 18-05-2010 21:17:03

unit
Adhérent(e)
Lieu : Marcq-en-baroeul
Distrib. : Jessie
Noyau : Linux 3.16.0-4-amd64
(G)UI : Xfce 4.10
Inscription : 11-03-2010

Re : Bench graphique

C'est quoi au fait un "bench".

Exige beaucoup de toi-même et attends peu des autres. Ainsi beaucoup d'ennuis te seront épargnés.
Confucius.

Hors ligne

#3 19-05-2010 03:12:30

martinux_qc
Administrateur
Lieu : Montréal (Québec)
Distrib. : Sid
Noyau : Linux 4.7.0-1-amd64
(G)UI : XFCE 4.12
Inscription : 12-10-2008

Re : Bench graphique

unit a écrit :

C'est quoi au fait un "bench".


Salut

En informatique, un benchmark est un banc d'essai permettant de mesurer les performances d'un système pour le comparer à d'autres.


"L'éducation vise à former des citoyens pas trop tatas et non pas à envoyer le plus de tatas possible à l'université."
Pierre Foglia (Journaliste à la retraite à La Presse)
Note : au Québec, le mot tata a un sens péjoratif qui sert à désigner une personne un peu idiote ou insignifiante. D'où les expressions familières : Espèce de grand, de gros tata! Être, avoir l'air tata.

Hors ligne

#4 19-05-2010 19:24:15

unit
Adhérent(e)
Lieu : Marcq-en-baroeul
Distrib. : Jessie
Noyau : Linux 3.16.0-4-amd64
(G)UI : Xfce 4.10
Inscription : 11-03-2010

Re : Bench graphique

Merci pour l'info.

Exige beaucoup de toi-même et attends peu des autres. Ainsi beaucoup d'ennuis te seront épargnés.
Confucius.

Hors ligne

#5 20-05-2010 20:06:05

damien
Modo / Rédacteur Wiki
Lieu : St Etienne
Distrib. : Debian Jessie 8
Noyau : Linux 3.16.0-4-amd64
(G)UI : Gnome3
Inscription : 22-09-2008
Site Web

Re : Bench graphique

Salut n3os

Excellent ce bench
Pour ma part

./x64_fullscreen_1920x1080.sh


Résultat

Set 1920x1080 fullscreen video mode
Set 1.00 gamma value
Unigine engine http://unigine.com/
Binary: Linux 64bit GCC 4.3.2 Release Mar 21 2010
App path:  /home/damien/application/Unigine/Unigine_Heaven/bin/
Data path: /home/damien/application/Unigine/Unigine_Heaven/data/
Save path: /home/damien/application/Unigine/Unigine_Heaven/bin/

---- System ----
System: Linux 2.6.30-2-amd64 x86_64
CPU: Intel(R) Core(TM) i7 CPU         860  @ 2.80GHz 2808MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU: GeForce GTX 275 PCI Express 195.36.24
System memory: 3959 Mb
Video memory:  896 Mb

---- MathLib ----
Set SSE3 simd processor

---- Sound ----
Renderer: ALSA Software
OpenAL vendor:   OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version:  1.1 ALSOFT 1.11.753
Found AL_EXT_LINEAR_DISTANCE
Found AL_EXT_OFFSET
Found ALC_EXT_EFX
Found EFX Filter
Found EFX Reverb
Found EAX Reverb
Found QUAD16 format
Found 51CHN16 format
Found 61CHN16 format
Found 71CHN16 format
Maximum sources:         256
Maximum effect slots:    4
Maximum auxiliary sends: 2

---- Render ----
Renderer: NVIDIA NV50 896Mb
OpenGL vendor:   NVIDIA Corporation
OpenGL renderer: GeForce GTX 275/PCI/SSE2
OpenGL version:  3.2.0 NVIDIA 195.36.24
Found required GL_ARB_map_buffer_range
Found required GL_ARB_vertex_array_object
Found required GL_ARB_vertex_buffer_object
Found required GL_ARB_half_float_vertex
Found required GL_ARB_half_float_pixel
Found required GL_ARB_occlusion_query
Found required GL_EXT_texture3D
Found required GL_EXT_texture_sRGB
Found required GL_EXT_texture_swizzle
Found required GL_ARB_shader_object
Found required GL_ARB_vertex_shader
Found required GL_ARB_fragment_shader
Found required GL_ARB_draw_buffers
Found required GL_ARB_framebuffer_object
Found required GL_EXT_framebuffer_blit
Found required GL_EXT_framebuffer_multisample
Found optional GL_EXT_direct_state_access
Found optional GL_ARB_draw_instanced
Found optional GL_EXT_transform_feedback
Found optional GL_ARB_draw_elements_base_vertex
Found optional GL_ARB_uniform_buffer_object
Found optional GL_ARB_geometry_shader4
Found optional GL_EXT_gpu_shader4
Found optional GL_EXT_Cg_shader
Found optional GL_ARB_texture_rg
Found optional GL_EXT_packed_float
Found optional GL_EXT_texture_array
Found optional GL_ARB_texture_multisample
Found optional GL_ARB_texture_compression
Found optional GL_ARB_texture_compression_rgtc
Found optional GL_ARB_seamless_cube_map
Found optional RGB10A2 render texture format
Shading language:      1.50 NVIDIA via Cg compiler
Maximum texture size:  8192
Maximum draw buffers:  8

---- Physics ----
Physics: Multi-threaded

---- Interpreter ----
Version: 2.30

Loading "heaven/unigine.cpp" 71ms
Loading "demos/heaven/locale/unigine.en" dictionary
Loading "core/materials/unigine_post.mat" 13 materials 13 shaders 0ms
Loading "core/materials/unigine_render.mat" 29 materials 69 shaders 2ms
Loading "core/materials/unigine_meshes.mat" 12 materials 3242 shaders 19ms
Loading "core/materials/unigine_terrains.mat" 1 material 293 shaders 1ms
Loading "core/materials/unigine_grass.mat" 1 material 81 shaders 2ms
Loading "core/materials/unigine_particles.mat" 1 material 43 shaders 1ms
Loading "core/materials/unigine_billboards.mat" 1 material 33 shaders 1ms
Loading "core/materials/unigine_volumes.mat" 5 materials 24 shaders 3ms
Loading "core/materials/unigine_guis.mat" 1 material 24 shaders 0ms
Loading "core/materials/unigine_water.mat" 1 material 51 shaders 8ms
Loading "core/materials/unigine_skies.mat" 1 material 19 shaders 10ms
Loading "core/materials/unigine_decals.mat" 1 material 69 shaders 1ms
Loading "core/properties/unigine.prop" 2 properties 0ms
Unigine~# world_load heaven
Loading "heaven.cpp" 200ms
Loading "demos/heaven/materials/heaven_base.mat" 7 materials 1ms
Loading "demos/heaven/materials/heaven_environment.mat" 12 materials 219ms
Loading "demos/heaven/materials/heaven_ruins.mat" 27 materials 570ms
Loading "demos/heaven/materials/heaven_buildings.mat" 51 materials 639ms
Loading "demos/heaven/materials/heaven_props.mat" 10 materials 119ms
Loading "demos/heaven/materials/heaven_sfx.mat" 11 materials 13ms
Loading "demos/heaven/materials/heaven_fort.mat" 15 materials 142ms
Loading "demos/heaven/materials/heaven_airship.mat" 26 materials 844ms
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/common/geometry_base_wireframe.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/common/geometry_base_wireframe.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/meshes/geometry_base_shadow_world.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/meshes/geometry_base_shadow_world.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/meshes/geometry_base_shadow_world.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/meshes/geometry_base_shadow_world.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/common/geometry_base_wireframe.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/common/geometry_base_wireframe.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/meshes/geometry_base_shadow_world.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/meshes/geometry_base_shadow_world.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/meshes/geometry_base_shadow_world.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/meshes/geometry_base_shadow_world.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/common/geometry_base_wireframe.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/meshes/geometry_base_shadow_world.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/common/geometry_base_wireframe.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/meshes/geometry_base_shadow_world.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/common/geometry_base_wireframe.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/common/geometry_base_wireframe.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/meshes/geometry_base_shadow_world.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/meshes/geometry_base_shadow_world.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/common/geometry_base_wireframe.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/common/geometry_base_wireframe.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/meshes/geometry_base_shadow_world.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/meshes/geometry_base_shadow_world.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/common/geometry_base_wireframe.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/grass/geometry_base_shadow_world.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/meshes/geometry_base_shadow_world.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/meshes/geometry_base_shadow_world.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/meshes/geometry_base_shadow_world.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/meshes/geometry_base_shadow_world.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/meshes/geometry_base_shadow_world.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/meshes/geometry_base_shadow_world.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/meshes/geometry_base_shadow_world.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/meshes/geometry_base_shadow_world.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/common/geometry_base_wireframe.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/common/geometry_base_wireframe.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/common/geometry_base_wireframe.shader" file
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/common/geometry_base_wireframe.shader" file
Loading "heaven.world" 12888ms
Unigine~# render_dof 2 && render_restart
GLShader::loadGeometry(): unknown geometry shader vertex count "" in "core/shaders/render/geometry_dof_lens.shader" file
Unigine~# render_dof 0 && render_restart
Unigine~# render_restart
Benchmark running
Unigine~# render_restart
Benchmark stopped
Unigine~# quit
Close "libopenal.so.1"
Close "libGL.so.1"
Memory usage: 128b
Allocations:  1
Shutdown


logo_3dminfographie_signature.png

Hors ligne

Pied de page des forums